[ Reading ] ➿ Spelunky (Boss Fight Books, #11) Author Derek Yu – Marjoriejane.co.uk


Spelunky (Boss Fight Books, #11) quotes Spelunky (Boss Fight Books, #11) , litcharts Spelunky (Boss Fight Books, #11) , symbolism Spelunky (Boss Fight Books, #11) , summary shmoop Spelunky (Boss Fight Books, #11) , Spelunky (Boss Fight Books, #11) 5958b6e9 When Derek Yu Released Spelunky For Free In 2008, His Roguelike Inspired Platformer Took The Indie Game Community By Storm With Its Combination Of Classic Platform Mechanics, Extreme Difficulty, And Random Level Generation Four Years Later, Spelunky S HD Remake Went On To Become PC Gamer S Game Of The Year And Earn Perfect Scores From Polygon And Eurogamer But How Is A Perfect Game Made Spelunky Is Boss Fight S First Autobiographical Book The Story Of A Game S Creation As Told By Its Creator Using His Own Game As A Vehicle, Derek Yu Discusses Such Wide Ranging Topics As Randomization, Challenge, Indifferent Game Worlds, Player Feedback, Development Team Dynamics, And What S Required To Actually Finish A Game Grab Some Ropes, A Mattock, And Your Favorite Pug This Book Is Going To Dig Deep.


10 thoughts on “Spelunky (Boss Fight Books, #11)

  1. says:

    Read it through from beginning to end in one sitting, something I haven t done in about 15 years Of course very much dependent on my current obsession with the game, but Yu very clearly and interestingly goes into the depths of his creative process Hard to put down.


  2. says:

    Pretty good I read this on Kindle Cloud E Reader Dot com Truly, the future is here I already feel ripped off though that I paid 5


  3. says:

    Such a great read Spelunky, if you haven t played it, is a roguelike platformer Which means it s kinda like crossing The Legend of Zelda with Super Mario Bros with DD The gimmick is that the game randomly generates the levels Which sounds like it totally shouldn t work, but it totally does Through some clever coding, each level being made of tiles with certain rules, levels are always generated in such a way that the player can navigate from beginning to end using only movements that Such a great read Spelunky, if you haven t played it, is a roguelike platformer Which means it s kinda like crossing The Legend of Zelda with Super Mario Bros with DD The gimmick is that the game randomly generates the levels Which sounds like it totally shouldn t work, but it totally does Through some clever coding, each level being made of tiles with certain rules, levels are always generated in such a way that the player can navigate from beginning to end using only movements that are built in to the game You won t start in a walled off room and just be screwed It s clever that way.Now, when playing, the randomness didn t impress me much Because I m not a programmer, and also because I like to use the phrase That don t impress me much whenever I can Any chance I get to break into a Shania Twain song, I takes But reading this book helped me understand the decision to make the levels randomly generated wasn t just a...


  4. says:

    I contributed to Boss Fight Books Kickstarter campaign pretty much solely for this book While a bunch of them looked interesting, at the time of the campaign I was subject to the austerity inherent in founding a startup There were two reasons why I couldn t pass up the Spelunky book, though above the fact that the digital copy was inexpensive 1 a couple of years ago, I played a lot of Spelunky a lot of Spelunky 2 this is one of the few only books in the series written by the subje I contributed to Boss Fight Books Kickstarter campaign pretty much solely for this book While a bunch of them looked interesting, at the time of the campaign I was subject to the austerity inherent in founding a startup There were two reasons why I couldn t pass up the Spelunky book, though above the fact that the digital copy was inexpensive 1 a couple of years ago, I played a lot of Spelunky a lot of Spelunky 2 this is one of the few only books in the series written by the subject s creator.The book covers the genesis of Spelunky Classic n e Spelunky a freeware 2D platformer dungeon crawl rogue like coded by just one dude author Derek Yu in GameMaker It gives you the designer s perspective on things like the algorithms the game uses to randomly generate levels as well as how simple, logically consistent rules layered atop each...


  5. says:

    Despite Spelunky being a masterpiece as close as you can get to a literally perfect videogame , I knew very little before reading this about it s creator Derek Yu I expected him to be some John Carmack style uber geek who dreams in C but he s anything but really remarkably down to earth and relatable It s fascinating learning from the horse s mouth how the game s features and systems came to be as part of Spelunky s rather long winded development.Maybe not one to read if you re not a Spel Despite Spelunky being a masterpiece as close as you can get to a literally perfect videogame , I knew very littl...


  6. says:

    This is a thoroughly enjoyable little read I would really only recommend this to a reader who has actually spent some time playing Spelunky, because even if it is super fascinating to see some of the creative process explained from the game developer himself, it seemed necessary to have at least a passing familiarity with the source material to appreciate certain sections Regardless, this was very entertaining and extremely interesting to go behind the scenes into the world of indie developm This is a thoroughly enjoyable little read ...


  7. says:

    I really enjoyed Derek s discussion about the development and the reasoning behind many of his decisions However, as the book went along it seemedandlike writing this book wasof a burden than a pleasure I greatly appreciate that he took the time out of his life to br...


  8. says:

    It is by the person who designed what I think is the best game in the entire world It s got a lot of great insight into decisions made, and design choices Mostly though it made me want to finish it and start playing Spelunky regularly again, which I am now doing.


  9. says:

    A super interesting window into the development process of one of the best designed games in the last decade.


  10. says:

    Spelunky is an amazing game.Personally I m not a huge fan of actually playing it, because I suck and die all the time However, I still fire it up from time to time and play for half an hour before I get frustrated again.I keep coming back to this game even though I know that I ll get my ass kicked yet again This is quite rare for me Usually I ll just move on if a game is too hard I m that kind of gamer, I guess Apart from Super Meat Boy, Spelunky is the only game that keep pulling me back f Spelunky is an amazing game.Personally I m not a huge fan of actually playing it, because I suck and die all the time However, I still fire it up from time to time and play for half an hour before I get frustrated again.I keep coming back to this game even though I know that I ll get my ass kicked yet again This is quite rare for me Usually I ll just move on if a game is too hard I m that kind of gamer, I guess Apart from Super Meat Boy, Spelunky is the only game that keep pulling me back forpunishment Why Simply because its mechanics are amazingly well des...


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