✫ Videogames for Humans Books ✭ Author Merritt Kopas – Marjoriejane.co.uk



10 thoughts on “Videogames for Humans

  1. says:

    I literally squealed with joy when I found out what Videogames for Humans is about An entire book on Twine And Twine games And the people who make them Why, welcome to Wonderland Thing is, I have a friend who s been thrusting Twine onto me for the past couple of years yet I, partly disappointed by the low tide of people s interest in pure text reading, partly excited about the new opportunities offered by visual novels, have been neglecting it, probably thinking thoughts like, What I literally squealed with joy when I found out what Videogames for Humans is about An entire book on Twine And Twine games And the people who make them Why, welcome to Wonderland Thing is, I have a friend who s been thrusting Twine onto me for the past couple of years yet I, partly disappointed by the low tide of people s interest in pure text reading, partly excited about the new opportunities offered by visual novels, have been neglecting it, probably thinking thoughts like, What can another textual tool bring to our waning medium Who knows Sometimes, I can t quite trace my own thinking.Anyway, finally I ve found something that will guide me through Twine without I hope all the pain of trial and error, excitement and disenchantment, hit and miss I hope The opening essay, Eva Problems thoughts on Rat Chaos, both thrilled and terrified me And it did both for one and the same reason its honesty I love to see people open up like this But then I hate to comment on their words They feel too personal In some way, sacred.So see me smile instead, and nod Riley MacLeod s stroll through Fuck That Guy had me smile a lot, too Sometimes incredulously C mon, they can t be all that bad , sometimes with great sympathy especially at this part I tend to arc toward sleeping with people instead of sleeping with bodies , and sometimes with bafflement is Riley pulling our collective leg here or is this observation dead serious.At any rate, if the going s going to be that good, I m holding on for dear life Emily Short s experience of Anhedonia is another instance of too personal, too sacred In fact, here I d have appreciated if Emily had said , includedscreenshots Being bipolar myself, I m deeply curious about others version of depression and other ways to cope with it So yes, I want moar Also, so far I ve been enjoying the essays farthan the game texts themselves Hmmmm And seemingly to compensate me, the book then offers me Imogen Binnie s thoughts on Eva Problems s Sabbat Where, while I do enjoy Imogen s thoughts, I squeal with laughter or shudder with this tiny bit of visceral terror at Eva s writing It s luscious, lascivious, ludicrous It makes fun of itself Whatcould I ask for Tom McHenry s Horse Master is the second game whose narrative excites me There s a type of jigsaw fiction speculative or not where the thrill is in discovering what world we are in Naomi Clark s notes accentuate the discoveries so much so that sometimes they feel like the log of certain quests.Yes, a part of me hates the ending another part hates the randomness But the rest of me have been too thrilled and moved to nitpick Elizabeth Sampat s Nineteen reads like a non suicide note summing up all the things that we wouldn t have been able to tell our loved ones if we had gone through with the act Which is perhaps a tribute to interactive fiction itself, the what if but also what if aspect that makes it farsatisfying than linear fiction for a vast number of themes and situations.And one of its conclusions resonates with one of my foundations, why I am still alive too It took a decade, maybe longer, to realize that no matter what I did it would be impossible to handle these feelings on my own I joined a church in high school, I wrote, I tried therapy All of these things helped, somethan others, but the only consistently valuable tool I have found has been my friends.Depression convinces you that you have no power Sometimes you need friends to lend you some of theirs My first reaction to Michael Brough s scarfmemory was, WTF A dirge about a stupid scarf Now, after going through it along with Anna Anthropy, I feel ashamed Stereotyping has many faces I should know better And, Michael, I m sorry about your loss too Aevee Bee s Removed another very personal journey Across the densest jungle so far each sentence needs its own untangling.I wish it were longer, though In Bryan Reid s For Political Lovers, a Little Utopia Sketch, I didn t enjoy the game but really sympathized and often empathized with Avery McDalndo s experience of it In fact, the game text made me gulp uncomfortably a few times I, too, am prone to these impenetrable layers of abstraction and having too much fun at the expense of my readers I don t always do it on purpose, I promise But there was a thought at the very conclusion of Avery s reflections which points to a possible interpretation that Little Utopia Sketch starts as a muddle and ends as a mirror in order to demonstrate the quality of the transition that it hints at Sounds good Bryan Reid s literally poetic response to Miranda Simon s Your Lover Has Turned into a Flock of Birds was eloquent, multi layered and, well, impenetrable To me Miranda s Lover was short But I do hope their love was longer Jeremy Penner s There Ought to Be a Word is deceptively simple, yet perhaps the most mature and explorational essay so far Or at least it becomes so when youI supplement it with Austin Walker s analysis Also, is essay the word I m really looking for How bout analysis Yes, There Ought to Be a Word has that effect on youme I see all my relationships intimate or not in a similarly ambivalent, between and beyond the words way, so I was the third man in the company, silently pondering, asking and answering and asking again.So what do you call a friend to whom you go when all your words have failed What about the one whom you call when you ve bashed in your own door and can t fix it The one that shares with you the most amazing visions of the future, kindling the fire to come up with your own The one you ve never seen in person, she who writes the tenderest reviews and sounds just this bit broken and makes you want to make the whole world whole view spoiler You call them by their names feels like a cop out hide spoiler Musing on Olivia Vitolo s Negotiation, Katherine Cross wrote this.I rest my case Soha Kareem s reProgram was, so far, the most uncomfortable piece for me Had I been left to read play it on my own, I most likely wouldn t have been able to complete it There re chambers I d rather not enter there re choices that make me feel like slapping everyone involved And not in the kinky sense Amazingly, Mattie Brice s commentary made the experience completely comfortable She sounds calm, understanding, supportive throughout the journey A voice that I can trust won t let me down.Here s another reason why I enjoy listening to people who cherish something rather than people who criticize it Nina Freeman s Mangia throws you in the middle of digestive disorders It s deeply personal Highly instructive.And I found Lana Polansky s commentary another welcome hand holder Says the boy out of his depth Cara Ellison s Sacrilege D 333Soha Kareem s commentary DDD 3 Anna Anthropy s writing in And the Robot Horse You Rode In On feels the most delicious so far, and her future of cowgirls and cyberhorses, the most detailed But is the whole story really a family drama Some of me shake their heads incredulously C mon, there should be moar to it. I also loved listening to Cat Fitzpatrick s commentary Listening here reflects the tangible quality of her voice And her sympathy Zoe Quinn s Depression Quest may be the most realistic depression simulator I ve ever encountered The fact that for any decision you face, you can see all those good, constructive options in your head but cannot act on them, is telling enough Toni Pizza, the commentator, asked if there could be any other game mechanics representing this state of anxious passivity I had an intriguing idea but let me try my hand at it before I tell youConsidering my own experience with depression, I wonder about the purpose of the two stat meters , You re not currently seeing a therapist and You are not currently taking medication for depression Is there any path where these statuses change To what effect If I weren t afraid that spending so much time in such a depressive environment no pun intended wouldn t drag me down, I might have given the game a shot The website says that choices do matter and there re five different endings, so one day I still may.While this may be the most realistic representation of depression I know of, the most moving one also in the sense that it made me move my ass while in a very depressed state no small feat in itself was the beginning ofDreamfall The Longest JourneyKayla Unknown s 3x3x3 was sweet To each mermaid, her own mermate While I shuddered at the beginning of Michael Joffe s Eft to Newt I find Kafka s Metamorphosis deeply disturbing , I smiled at its endings view spoiler All of them, not just the 7th one hide spoiler Quirky structuralist humor is my cup of tea Rokashi Edwards s I m Fine was an instructive counterpart to Depression Quest It helped me understand my sister better She used to get aggressive in her depressive periods I get passive And John Brindle s analysis highlighted the depth and details I m bound to miss, in my present exhausted agitated state.Thank you both, guys Lydia Neon s Player 2 is an interesting tool, a sort of vent your hurt assistant, but it s too abstract for me Stories with concrete plots and fleshed out protagonists have always worked better in my case.Which brings me to a general observation about Videogames for Humans If I consider it as an anthology of literary fiction, I won t rate it very highly as a whole However, I choose to consider it as a much needed introduction to a new medium, blending fiction and non fiction, narrative and interactive devices, distancing and self identification Twine transcends traditional approaches, so we need new yardsticks for rating it.You won t be surprised by my rating, will you


  2. says:

    Sete meses depois de come ar, eu finalmente termino esse bendito livro A demora se deveu n o a uma falta de interesse, mas ao fato de que, bem, s o MUITOS jogos, alguns dos quais requerem um tempo maior de digest o antes de se passar para os seguintes Al m disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha l gica e temporal de um romance para me guiar at o final.Dito isso, eu gostei de ter lido Videogames for Humans mais pelo que ousa faze Sete meses depois de come ar, eu finalmente termino esse bendito livro A demora se deveu n o a uma falta de interesse, mas ao fato de que, bem, s o MUITOS jogos, alguns dos quais requerem um tempo maior de digest o antes de se passar para os seguintes Al m disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha l gica e temporal de um romance para me guiar at o final.Dito isso, eu gostei de ter lido Videogames for Humans mais pelo que ousa fazer do que pelo que de fato faz A escolha dos jogos variada e rica, mas o livro em si poderia ser mais A ideia aqui que ele funcione como um complemento para cada um dos games feitos no Twine em cada cap tulo, uma figura ligada cultura underground do videogame joga um deles e faz coment rios a respeito A pessoa est livre para falar o que lhe vier cabe a, desde aspectos t cnicos do que est jogando at compartilhar experi ncias pessoais de sua vida.Em tese, esse tipo de abordagem pessoal e ntima o que mais me interessa quando se fala de videogames afast lo de seu car ter puramente mec nico, dos gr ficos aprimorados e das notas de review imparciais No entanto, na pr tica, a abordagem livre de Videogames for Humans entrega diversos coment rios que saem simplesmente sem gra a ou, pior, condescendes, no final das contas Talvez alguns dos autores tenham interpretado muito livremente a coisa do descrever o que se est jogando ou talvez n o tivessem nada para dizer, mas eu mais de uma vez tive de resistir ao impulso de fechar o Kindle quando um autor me descrevia minuciosamente uma imagem que eu j vi enquanto estava jogando Ou quando dedicava tr s par grafos para falar de um detalhe sem qualquer import ncia para o resto da narrativa, exceto para talvez satisfazer um pouco o seu pr prio ego intelectual.O que me leva a meu outro problema com o livro Videogames for Humans denuncia o elitismo na ind stria tradicional de videogames, voltada para o entretenimento e feita pelas mesmas vozes brancas, cis, masculinas e heterossexuais O Twine, uma ferramenta gratuita e baseada em hypertexto, acaba sendo a porta de entrada para grupos com pouca voz nos meios tradicionais Lindo Talvez eu esteja lendo demais nas entrelinhas, mas me incomoda a defesa frequente e incessante de que o for Humans s pode ser alcan ado num meio que se utiliza quase que exclusivamente texto Eu provavelmente n o deveria estar dizendo isso no Goodreads, mas isso me cheira a um tipo diferente de elitismo Uma carteirada academicista, if you will Eu reaaaaaalmente n o gosto desse tom os textos salvar o os videogames de se tornarem hom nculos rob ticos e sem alma.De qualquer forma, estou feliz de ter lido e jogado cada um dos games nesta colet nea Precisamos de mais vozes se quisermos que os videogames flores am como m dia, e Videogames for Humans certeiro em dar sua contribui o


  3. says:

    This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction, only with things like variable tracking so it can remember what choices you ve made That s how it s possible to put complete playthroughs of them in a book.The range of games was excellent There were some I had played, like Depression Quest and Even Cowgirls Bleed , and a bunch I had never heard of Some of the games I probably never would have played on This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction, only with things like variable tracking so it can remember what choices you ve made That s how it s possible to put complete playthroughs of them in a book.The range of games was excellent There were some I had played, like Depression Quest and Even Cowgirls Bleed , and a bunch I had never heard of Some of the games I probably never would have played on my own, like the one about gay hook up culture and the one about a Satanist ritual I enjoyed expanding my knowledge about the types of Twine games out there, although I did feel uncomfortable at times I thoroughly enjoyed reading some of the games and their commentary, like the one about a pregnant mermaid 3x3x3 , and the one about raising a futuristic race horse Horse Master Sometimes I have a hard time focusing on Twine games when I just have them up in my browser I like the idea of downloading them as HTML files and sitting down just to play them, rather than having them up in a browser tab as something to get done I really enjoyed reading the ebook on my ereader as opposed to reading it on my computer or something The commentary helped me to slow down and enjoy the poetic language too sometimes I have a hard time with reading things slowly and imagining everything that s going on, and the commentary analysis helped me savor the experience.There were some times when my daughter woke me up in the middle of the night and I didn t feel like being awake, but having this book to read made it less of a bother I feel like I want to playTwine games, but I don t really want to go to the trouble to curate them Maybe someone is already doing that I should go see Here s a list from 2013 I wish Free Indie Games still updated


  4. says:

    This book lets you experience Twine games each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community I find it valuable not only to read play games from diverse creators, but also to read analysis from diverse authors I played Aevee Bee s Removed months ago, because I m a hopeless fan of anyt This book lets you experience Twine games each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community I find it valuable not only to read play games from diverse creators, but also to read analysis from diverse authors I played Aevee Bee s Removed months ago, because I m a hopeless fan of anything she does I enjoyed it, but my enjoyment was on a surface level But when I read Lydia Neon s playthrough and saw the way Bee s writing affected Neon, I had to catch my breath.Videogames for Humans is good to break off and read a bit at a time If you re curious about Twine games or you like to see how other people think, this is a great book


  5. says:

    Videogames for Humans incorporates a lot of my favorite things In depth analysis of how games function, indie weirdness, and minority representation on media The linear mix of game and review allows the reader to experience the game from both their own eyes and the eyes of the reviewer, and some of these playthroughs are as lovely to read as the games themselves.


  6. says:

    Such a unique book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me, which is great because there are so many diverse, insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make them Though I do have a physical copy of the book I found it easier to read on my phone, something about the stories originally e Such a unique book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me, which is great because there are so many diverse, insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make them Though I do have a physical copy of the book I found it easier to read on my phone, something about the stories originally existing in a digital space might ve contributed to my preference, I think This also made it easier to read in sections, game by game, a little at a time.Favorite were SABBAT by Eva Problems as played by Imogen Binnie, Removed by Aevee Bee as played by Lydia Neon, Your Lover Has Turned into a Flock of Birds by Miranda Simon as played by Bryan Reid, Austin Walker s playthrough of There Ought to be a Word, Electro Primitive Girl by Sloan as played by Aevee Bee Really good book of essays Feel like i really got something out of everything I read


  7. says:

    The rise of Twine games is one of theinteresting parts of the increased access folks have to the tools of game creation For those who don t know, Twine games are text based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors In this collection, merritt kopas a writer, game dev and podcaster brings together game creators, critics and writers to play through one Twine game each curated by kopas and comment on their playthr The rise of Twine games is one of theinteresting parts of the increased access folks have to the tools of game creation For those who don t know, Twine games are text based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors In this collection, merritt kopas a writer, game dev and podcaster brings together game creators, critics and writers to play through one Twine game each curated by kopas and comment on their playthrough Since Twine games are primarily text based, the game texts are reproduced in full on the page, separated from player commentary by font It s a really great idea and one that effectively turns Videogames For Humans into a book length collection of Let s Plays.Full review here


  8. says:

    Conflicted The book feels unfinished, or rushed, and a number of the pieces are called in favours with their immediate impressions of a particular work people who have no experience with Twine at all, which doesn t really give much in the way of insight Other pieces are incredibly strong and weave creative works with the authors personal experiences That Kopas does not discard or curate the weaker pieces is a little disappointing And that she s written it so close to her own exit from the Conflicted The book feels unfinished, or rushed, and a number of the pieces are called in favours with their immediate impressions of a particular work people who have no experience with Twine at all, which doesn t really give much in the way of insight Other pieces are incredibly strong and weave creative works with the authors personal experiences That Kopas does not discard or curate the weaker pieces is a little disappointing And that she s written it so close to her own exit from the scene and from games altogether feels a little off, but I can t quite articulate why Regardless, it was an introduction to Twine in an informal way that got me to experiment with it, so it did its job, right


  9. says:

    Ayyy this was good There were definitely some less interesting reviews but those tended to be shorter Some were really good Imogen Binnie s was so good Riley Macleod s was great Leigh Alexander are you shitting meI kind of wanna give a piece by piece review cause I m tired of reading anthologies and being like it was good but uneven and i will do that if i reread this but i probably won t reread itprobably should play some twine games first to see if this is really your bag.


  10. says:

    A really great way to acquaint yourself with what s being done in Twine games a series of combination playthrough essays that allow you to see the text from the games themselves, as well as someone s thoughts and experiences while playing What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time things that you see far less often with big commercial gaming Highly recommended if you re interested in A really great way to acquaint yourself with what s being done in Twine games a series of combination playthrough essays that allow you to see the text from the games themselves, as well as someone s thoughts and experiences while playing What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time things that you see far less often with big commercial gaming Highly recommended if you re interested in text adventures, and absolutely necessary if you want to write them


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Videogames for Humans download Videogames for Humans , read online Videogames for Humans , kindle ebook Videogames for Humans , Videogames for Humans b971bc61c2aa Behind The Fluorescent Veil Of Modern Big Business Video Games, A Quiet Revolution Is Happening, And It S Centered On A Tool Called Twine Taken Up By Nontraditional Game Authors To Describe Distinctly Nontraditional Subjects From Struggles With Depression, Explorations Of Queer Identity, And Analyses Of The World Of Modern Sex And Dating To Visions Of Breeding Crustacean Horses In A Dystopian Future The Twine Movement To Date Has Created Space For Those Who Have Previously Been Voiceless Within Games Culture To Tell Their Own Stories, As Well As To Invent New Visions Outside Of Traditional Channels Of CommerceVideogames For Humans, Curated And Introduced By Twine Author And Games Theorist Merritt Kopas, Puts Twine Authors, Literary Writers, And Games Critics Into Conversation With One Another S Work, Reacting To, Elaborating On, And Being Affected By The Same The Result Is An Unprecedented Kind Of Book About Video Games, One That Will Jump Start The Discussions That Will Define The Games Culture Of Tomorrow